POV-Ray : Newsgroups : povray.binaries.images : Looks painful (23kbbu) : Re: Looks painful (23kbbu) Server Time
1 Aug 2024 22:16:47 EDT (-0400)
  Re: Looks painful (23kbbu)  
From: Jan Dvorak
Date: 23 Feb 2008 17:26:47
Message: <47c09da7$1@news.povray.org>
John VanSickle napsal(a):
> Q:  Why are some of them sticking out and others are sticking in?
> A:  That's what I'd like to know.
> 
> This is a head mesh, not terribly well-modeled I admit, subdivided three 
> times, with the normals of the original faces represented by cones 
> pointing in the normal direction.  The normals for the final mesh are 
> not smoothed.
> 
> As you can see, the normals are not consistent, in spite of a macro that 
> is supposed to be making them consistent, and which I thought was fixed 
> when I announced a bug fix early this AM.
> 
> The lighting, by the way, is a bunch of jittered area lights.  I've been 
> testing out ideas.
> 
> Debugging in progress...
> 
> Regards,
> John
> 
> 
> ------------------------------------------------------------------------
> 
is the original mesh consistent?

-- 
the ultimate time-killer:
+a0.0 +am2 +r9

Johnny D


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