POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 14:15:42 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: Jaime Vives Piqueres
Date: 21 Feb 2008 14:30:30
Message: <47bdd156$1@news.povray.org>

>> No surprise at all. Path tracing works very well with large light sources. And
>> the largest one possible is usually sky. Most rays terminate very quickly and
>> the image converges very fast.
> I agree with the theory. But the patio (a previuos screne that I posted in this
> thread) was rendered with the same lighting (a portal around a point light and
> a sky dome) and the rendering was far slower.

   It must be because Gilles scene is mostly triangle meshes, while my patio 
scene is mostly inefficient isosurfaces.

--
Jaime


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.