>> No surprise at all. Path tracing works very well with large light sources. And
>> the largest one possible is usually sky. Most rays terminate very quickly and
>> the image converges very fast.
> I agree with the theory. But the patio (a previuos screne that I posted in this
> thread) was rendered with the same lighting (a portal around a point light and
> a sky dome) and the rendering was far slower.
It must be because Gilles scene is mostly triangle meshes, while my patio
scene is mostly inefficient isosurfaces.
--
Jaime
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