POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 16:22:12 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: Severi Salminen
Date: 19 Feb 2008 16:29:23
Message: <47bb4a33@news.povray.org>
fidos wrote:
> Severi Salminen <sev### [at] NOTTHISsaunalahtifiinvalid> wrote:
>> Severi Salminen wrote:
> It looks very well starting.

But I actually had a problem. I had a possibility to shoot more than 1
ray at each intersection. But I combined them incorrectly. I fixed that
and also noticed that it doesn't make sense to split the rays - one ray
at a time gave best results.

I also started using a faster way to create random rays and also
implemented importance sampling that made the image converge (smooth
out) faster. I attached a new example which _should_ be correct. Still
only balls but I have to figure the program structure first before
implementing more objects. I think that the basics should work now properly.

> I don't have source info. The idea is to help paths to find the light with fake
> objects. This objects are shooted in priority.

Hmm, I also read about a similar method where a ray is shot directly to
light sources at each bounce. Have to check it out.


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