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nemesis wrote:
> you know, from those photos, I think the problem is partially that
> povray doesn't support mip-mapping of textures and anisotropic
> filtering.
By definition procedural textures and mip-mapping do not mix.
Mip-mapping is exclusively related to bitmap textures.
In theory the same effect (although much slower) can be achieved with
procedural textures by using a very heavy antialiasing. OTOH, that
doesn't always remove all moire-patterns, though.
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