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Thomas de Groot wrote:
> You might well be right about mip-mapping here... My knowledge about that is
> slight however.
it's just a technique for substituting less detailed textures for richer
textures the closer something is to the camera. First time I saw it in
full glory was in the N64 game Goldeneye. From the distance, walls
looked detailed enough, but once you came near them, *real* detail began
to smoothly blend in to the larger granite texture, like tiny crackles
and ridges... that was amazing for the time...
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