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"nemesis" <nam### [at] nospamgmail com> schreef in bericht
news:47b58d65$1@news.povray.org...
>
> hmm, I didn't notice it was used. If it's the default, then it is already
> very smooth and very slight, I don't think it's causing artifacts. Is
> ambient 0 for all objects other than sky? The shadow areas are too flat,
> there should be some occlusion effect along edges and groves...
Ambient 0 for objects is standard in all my scenes.
>
> I really think the texture makes it all look too grainy. Perhaps some
> slight camera blur in the distance would make some of it go away?
Interestingly, what makes the graininess go away is to put the sun behind
the camera :-) The more dramatic lighting effect is thereby lost somewhat
of course, but the stone shows off better. I shall upload an example as soon
as the render is done.
Thomas
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