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Thomas de Groot wrote:
> well, the radiosity used is mainly default and it may enhance artifacts
> here. Maybe that is the reason.
hmm, I didn't notice it was used. If it's the default, then it is
already very smooth and very slight, I don't think it's causing
artifacts. Is ambient 0 for all objects other than sky? The shadow
areas are too flat, there should be some occlusion effect along edges
and groves...
I really think the texture makes it all look too grainy. Perhaps some
slight camera blur in the distance would make some of it go away?
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