Pfingstei wrote:
> My problem is: if I illuminate a surface with rays perpendicular to the surface,
> I would not expect a reflectivity equal to the minimum threshold. I would expect
> Reflection_Max! Same for an angle of 90 degrees between ray and surface normal:
> I would expect Reflection_Min, not Reflection_Max!
>
> Has anyone an idea to solve the problem? Where's my error in reasoning? It would
> be very helpful for me.
I would strongly recommend you get yourself a book on ray-tracing if you
want to know why POV-Ray does things the way it does them. The source code
is pretty much the wrong place to start to learn how ray-tracing works.
There are several books listed in the documentation, several of which will
be readily available in your local library.
Thorsten
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