fidos wrote:
>> I started with the untextured version (normally used for radiosity pass).
> Here the same scene but with texture.
>
> Any comments wellcome.
I'm very impressed with the results! So much more natural lighting than
the original with Povray's radiosity - at least with the settings
Piqueres used here:
http://www.ignorancia.org/uploads/images/thekitchen/wips/thekitchen-29.jpg
I've been following the work with WinOSI but it seems that the
development is halted. And as it is written in assemply I don't see any
future in any case :)
But please keep on working with this patch as the results are so good!
Could you post a comparison renders from various scenes with hi quality
radiosity settings. And report the actual rendering time.
I also guess that it should be very easy to parallelize Monte Carlo path
tracing to take advantage of multiple CPU cores.
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