POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 10:24:56 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: Nicolas Alvarez
Date: 5 Feb 2008 09:07:41
Message: <47a86dad$1@news.povray.org>

> Nicolas Alvarez wrote:
>> Remember I can't use radiosity on the renderfarm due to the artifacts 
>> that appear on tiled radiosity renders.
> 
> Question: How well does radiosity hold up across multiple frames if each 
> frame can be made into one tile?

Good enough, if POV-Ray versions match. I remember a terribly flickering 
animation the Internet Movie Project did, and the problem was some users 
had different POV versions. That's not a problem on my farm, since 
everyone is using the exact same version (and with my modifications).

The main problem is there *might* be artifacts when resuming a render. I 
can't guarantee frames will be rendered in "one go" (people may reboot, 
or BOINC automatically decide to switch from raytracing to protein folding).


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