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Thanks for doing this, it is handy.
-- Chris
Tim Attwood wrote:
> I've gone thru and tested these bugs on beta 25,
> I hope it's handy to have them listed in one place.
>
> Animation Frame Zero
> --------------------
> When using animation the numbering of the first frame filename is
> forced to 1 when starting at frame 0.
> +kfi0 +kff2 +ki0 +kf2 +fn
> results in two frames 1 and 2, not three frames 0, 1, and 2.
>
> Facets Pattern Error
> --------------------
> Using facets as a controlling pattern for a normal map results in an
> unspecified error. This should be caught at parse time to
> give a specific error. Existed 3.6 as well.
>
> Malformed Nested #declare Doesn't Raise Error
> ---------------------------------------------
> A declare of the form...
> #declare Weird = #declare Aval = 1;
> parses without an error. This is probably should raise an error,
> or at least a warning, since it can terminate inside nested
> #if and #while statements. Existed in 3.6 as well.
>
> Partial Transparency Blocky Artifacts
> -------------------------------------
> When looking thru a partially transparent object, there can
> be block edged light spots, and raster lines (about 32x32 pixels).
>
> Partial Transparency Shadow Issue
> ---------------------------------
> Shadows of overlapping objects, with partially transparent textures,
> can have speckled shadows, probably due to coincident intersections.
>
> Reflective Texture Maps Abrupt Exit
> -----------------------------------
> Texture maps containing reflective textures can cause a crash.
>
> Transform Block Misaligns Texture in Union
> -----------------------------------------
> Use of transform {} may misalign textures in unioned objects.
>
>
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