POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 08:17:46 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: Gilles Tran
Date: 4 Feb 2008 07:17:00
Message: <47a7023c$1@news.povray.org>

web.47a63501dcec6a9fce60c5620@news.povray.org...
> The technique shows promise, if not for things other than the much better
> handling of anti-aliasing against very bright surfaces (see the windows 
> against
> the white ambient sky or the metal surfaces) and also for not having to 
> lose
> nights after nights tweaking radiosity settings that never quite get 
> right --
> either are too patchy or too smooth to show correct shadows...

That's actually a big selling point of such techniques, particularly in 
architectural visualization where people need large-size, artefact-free 
images with perfect global illumination lighting: it's just cheaper to throw 
some CPUs at a render when needed (or to rent a render farm) than to pay 
someone to spend hours tweaking some settings and figuring out workarounds, 
only to find that one has to brush out the remaining problems anyway. Of 
course, a hobbyist's perspective is a little different, but this is just to 
say that while rendering speed is always welcome, it can be even better to 
be able to set up GI scenes without too much hassle.
In any case, what Fidos did is extremely interesting.

G.

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