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> oh! there are photons?! *scrutinizes image*
>
> yes, there seems there are photons after all: they seem to show up in the
> ground just below the shiny reflective chopper fronts. But problem is: from
> the point-of-view chosen, it's hardly visible. Luckly, the photon map is
> saved, and getting a close-up shot of the effect should be much easier. It
> seems the only reason for the insane photon map build time is the high number
> of reflective geometries there.
Remember the statistics I posted before: the number of photons finally
stored was quite low, 0.1% of the photons shot.
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