POV-Ray : Newsgroups : povray.binaries.images : Find the Easter Egg : Re: Find the Easter Egg Server Time
2 Aug 2024 06:16:33 EDT (-0400)
  Re: Find the Easter Egg  
From: Alain
Date: 28 Jan 2008 14:52:52
Message: <479e3294$1@news.povray.org>
bluetree nous apporta ses lumieres en ce 2008/01/28 09:57:
> Alain <ele### [at] netscapenet> wrote:
>> One window pane = 2 trace levels. You may have reatched the max_trace_level.
>> Also, each face count against the radiosity recursion_limit.
>> Anyway, it's effect is negligeable as the two faces are parallel.
> 
> I'm not really sure, if I've understood that, sorry. :)
> So I had to use a max_trace_level of 7 instead of 5 and then I wouldn't have to
> delete the window glass?
> ....
> 
Whenever you have a flat transparent object whose sides are hiden, and that 
object is colourless and transparent, you can just remove it.
You need it only if it also reflect something significant. This is the case of 
an interior night scene where the window reflect the room's content.
In the original render, the outside is relatively dark and the interior does 
have some reflection in the window: leave the glass.
In the second render, the outside is much brighter and would have drownd the 
reflection: revove the glass.

When you use radiosity, it's not only the max_trace_level that you need to 
increase, you also need to increase recusion_level by 2, as each encoutered 
surface count as a recursion_level.
What you can do, is to use the two pass technique.
On the first pass, you remove any weakly contributing transparent object and you 
use save_file. You can render this pass with a lower resolution and no aa.
On the second pass, you put back the transparent objects, set "always_sample 0" 
and load back the saved data with load_file.

-- 
Alain
-------------------------------------------------
WARNING: the crumsumpten of alcohol may Mack you tink you kan tpye reel gode


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.