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bluetree napsal(a):
> Alain <ele### [at] netscape net> wrote:
>> One window pane = 2 trace levels. You may have reatched the max_trace_level.
>> Also, each face count against the radiosity recursion_limit.
>> Anyway, it's effect is negligeable as the two faces are parallel.
>
> I'm not really sure, if I've understood that, sorry. :)
> So I had to use a max_trace_level of 7 instead of 5 and then I wouldn't have to
> delete the window glass?
> ....
>
>>> The plant pots have now two different textures for inside and outside.
>>> I put a spot_light and an area light outside, opened the door and changed the
>>> texture of the 'box' with the ferns.
>>> But I made something wrong. Somehow the candlelights are not visible anymore, it
>>> doesn't matter, what I tried to change, they don't look lighted anymore...
>> The cause depend on what you use for those. Can you post the code for the candle
>> flames? (on povray.binaries.scene-files)
>> If you use a media, you may need to add "media on" in the radiosity block.
>
> I'll post it. ;)
> Thanks!
> I thought it might be a problem, if the light source is surrounded by two sphere
> sweeps, so there could be no light? Their texture isn't all transparent...
> Don't want to confuse anybody by talking nonsense. ;)
> Would it be better to post the whole scene (without image maps)?
>
> Regards
> bluetree
>
post the flames
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