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bluetree nous apporta ses lumieres en ce 2008/01/28 04:54:
> Great.
> Trying to adapt all advices, the scene looks quite different. :-D
> Thank you!
> The "checkered" floor isn't a checkered floor. It's the same texture, but this
> time with reflection and a normal map.
> I deleted the window's glass, because (with it) I couldn't get the light rays
> into the room...
One window pane = 2 trace levels. You may have reatched the max_trace_level.
Also, each face count against the radiosity recursion_limit.
Anyway, it's effect is negligeable as the two faces are parallel.
> The plant pots have now two different textures for inside and outside.
> I put a spot_light and an area light outside, opened the door and changed the
> texture of the 'box' with the ferns.
> But I made something wrong. Somehow the candlelights are not visible anymore, it
> doesn't matter, what I tried to change, they don't look lighted anymore...
The cause depend on what you use for those. Can you post the code for the candle
flames? (on povray.binaries.scene-files)
If you use a media, you may need to add "media on" in the radiosity block.
> Trying to increase the bumb-depth of the carpets didn't change anything. (It's
> 57 (strange?))
> The render time is enormous.
> 8 minutes (without radiosity) to more than 4,5 hours (with radiosity). Perhaps a
> matter of fact, that I tried to set normal on at the radiosity settings? ;)
Normal calculation in radiosity is very expensive.
>
> Regards
> bluetree
>
>
>
> ------------------------------------------------------------------------
>
--
Alain
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A Bill of Rights is what the people are entitled to against every
government, and what no just government should refuse, or rest on inference.
Thomas Jefferson
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