> Functionality that I think would be helpful is a method to overlay a
> previously textured object with
> a new texture. Perhaps this could be specified with an "overlay" keyword,
> such as this:
>
> object {
> o_PreviouslyTexturedObject
> texture {
> pigment { p_PartiallyClearPigment }
> overlay
> }
> }
Uh - you can already do this can't you? just take out the "overlay" keyword
and it works!
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