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> No matter what I do, I can't get cool-looking glass with photons... Oh
> well, time to play some more. Do I need a hundred million photons for
> *something* to be visible??
photon spacing 0.01, max_trace_level 25, made the landscape have spheres
along z instead of x.
#declare Tex1 = material {
texture {
pigment {rgbf <0.5,0.7,1.0,1.0>}
finish {
conserve_energy
//specular 1
//roughness 0.01
reflection 0.5
}
}
interior{ior 1.2}
}
I can barely see the photons.
I tried reflection {0,1} instead. It shot around five million photons
and it's now rendering at **17 pixels per second** (and getting slower).
Fun!
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