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I know nothing of these "photons" of which you speak, but the unmodified
contents of your zip file can be used to generate an image. It takes a
while, but it doesn't crash (3.6.1c.icl8.win32). Stats in p.b.s-f,
image in p.b.i.
Cute little critters... Nice modelling.
Scene Statistics
Finite objects: 816
Infinite objects: 1
Light sources: 17
Total: 834
Possible Rendering Error: Maximum trace level reached! If your scene
contains black spots read more about the max_trace_level setting in the
documentation!
Render Statistics
Image Resolution 800 x 600
Pixels: 481275 Samples: 729803 Smpls/Pxl: 1.52
Rays: 2721264 Saved: 426278 Max Level: 5/5
Ray->Shape Intersection Tests Succeeded Percentage
Blob 4792646042 2628670844 54.85
Blob Component 16408325546 13121840254 79.97
Blob Bound 43641810229 24000003896 54.99
Box 12996418225 6138963510 47.24
Cone/Cylinder 4853161191 724169730 14.92
CSG Intersection 4732723693 1192002778 25.19
CSG Merge 1283145435 1282934163 99.98
CSG Union 1375211429 629703113 45.79
Plane 160514696 10952539 6.82
Sphere 2316324133 667863998 28.83
Torus 644305691 58523889 9.08
Torus Bound 644305691 63745043 9.89
Bounding Box 8452476968 4887904824 57.83
Light Buffer 18947350698 10228075570 53.98
Vista Buffer 66435980 52907199 79.64
Roots tested: 4752339395 eliminated: 162321768
Calls to Noise: 0 Calls to DNoise: 10
Shadow Ray Tests: 184980927 Succeeded: 134069771
Reflected Rays: 1691851
Refracted Rays: 219534
Transmitted Rays: 1413
Radiosity samples calculated: 2763 (0.17 %)
Radiosity samples reused: 1615531
Smallest Alloc: 18 bytes
Largest Alloc: 38416 bytes
Peak memory used: 9053937 bytes
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 1 seconds (1 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 5 hours 57 minutes 9 seconds (21429 seconds)
Total Time: 5 hours 57 minutes 10 seconds (21430 seconds)
CPU time used: kernel 8.44 seconds, user 21416.80 seconds, total
21425.23 seconds
Render averaged 22.40 PPS over 480000 pixels
POV-Ray finished
Sven Littkowski wrote:
> I am not sure if POVRAY crashes on my scene file or not, who can help?
>
> It starts to parse the photons, but at position 45176 it suddenly stops
> doing anything. Maybe POVRAY still calculates, but I am not sure. At least,
> it reacts properly on abort request. Who would like to test my file (see
> attached ZIP) and tell me if it crashed or not?
>
> Thanks.
>
> Sven Littkowski
>
>
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