POV-Ray : Newsgroups : povray.binaries.images : texture interpolation... why rgb ? : Re: texture interpolation... why rgb ? Server Time
2 Aug 2024 10:26:27 EDT (-0400)
  Re: texture interpolation... why rgb ?  
From: Le Forgeron
Date: 5 Dec 2007 17:09:47
Message: <475721ab@news.povray.org>
here is a small experiment (real patched code), currently only for
polygon interpolation.

Still a little problem of green for degenerate hsv...

Next step, the blob 3D object...

Playing with ADC_bailout might be fun, if only it was per object and
not a global.
-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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Attachments:
Download 'demo1.png' (87 KB) Download 'demo2.png' (72 KB) Download 'demo3.png' (72 KB) Download 'demo4.png' (98 KB) Download 'demo5.png' (86 KB)

Preview of image 'demo1.png'
demo1.png

Preview of image 'demo2.png'
demo2.png

Preview of image 'demo3.png'
demo3.png

Preview of image 'demo4.png'
demo4.png

Preview of image 'demo5.png'
demo5.png


 

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