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"Mike the Elder" <zer### [at] wyanorg> wrote in message
news:web.474ecec846b979c9e2b2e7080@news.povray.org...
> Warp/Dre/DLM:
> As it happens, I DID pause to consider the fairness issue in regard to
> posting
> example code in the middle of contest, not with respect to soliciting
> advice,
> but rather in regard disturbing the theoretical "level playing
> field"(henceforth LPV)
In the interests of the LPV (not LPF?) and those who may not be familiar
with the short code competition,
round 5 is posted at
http://local.wasp.uwa.edu.au/~pbourke/modelling_rendering/scc5/
This year it is a 100 frame animation with a 512 byte max.
Entrants will vote on the 'craft' of the animation.
A Chris Colefax animation primer is available at
http://www.geocities.com/SoHo/Gallery/2006/xani.htm
Reading past entries is quite instructive - TEK has been particularly
generous in sharing his techniques. e.g.
http://local.wasp.uwa.edu.au/~pbourke/modelling_rendering/scc3/final/swokwz_l.pov
http://local.wasp.uwa.edu.au/~pbourke/modelling_rendering/scc4/final/l_nfzrtu.pov
and on this NG.
Also "Tips for Short Code Contest" was posted by Mike Kost in p.g 12 Oct
2006
http://news.povray.org/povray.general/thread/%3C452e87f1%40news.povray.org%3E/?ttop=247562&toff=350
I still use Agustin Molina's 'Few code, many objects contest' submission in
this NG as my 1680 x 1050 wallpaper.
DLM
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