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Le 30.11.2007 14:59, Trevor G Quayle nous fit lire :
> Having seen the differences between the different colour spaces, I think rather
> than trying to figure out which is right or wrong (as opinion on this can vary
> drastically) I think it could be of use to be able to implement this in future
> POV versions (likely POV4) provided efficient conversion algorithms can be made
> (my HSL/HSV algorithm is SDL function based and renders quite slow compared to
> the regular RGB gradient). Anywhere a pattern gradient can be applied, be able
> to specify the colour space to use (RGB being default) and have whatever colour
> spaces can be properly set up (HSV,HSL,YUV, etc.)
I would agree... would you mind sharing your SDL interpolation code ?
--
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius
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