POV-Ray : Newsgroups : povray.binaries.images : texture interpolation... why rgb ? : Re: texture interpolation... why rgb ? Server Time
2 Aug 2024 10:26:28 EDT (-0400)
  Re: texture interpolation... why rgb ?  
From: Le Forgeron
Date: 30 Nov 2007 12:08:01
Message: <47504371$1@news.povray.org>
Le 30.11.2007 14:59, Trevor G Quayle nous fit lire :
> Having seen the differences between the different colour spaces, I think rather
> than trying to figure out which is right or wrong (as opinion on this can vary
> drastically)  I think it could be of use to be able to implement this in future
> POV versions (likely POV4) provided efficient conversion algorithms can be made
> (my HSL/HSV algorithm is SDL function based and renders quite slow compared to
> the regular RGB gradient).  Anywhere a pattern gradient can be applied, be able
> to specify the colour space to use (RGB being default) and have whatever colour
> spaces can be properly set up (HSV,HSL,YUV, etc.)

I would agree... would you mind sharing your SDL interpolation code ?
-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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