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Thomas de Groot wrote:
> I forgot to say that I changed the scale to 0.0005 too, but that may vary
> with the scene involved.
> Good work William!
Well thank-you. :-)
I've started playing with phong highlighting on the upper surface
coupled with noisy normals, though I don't really have anything to show yet.
It seems to me that phong or specular highlights are going to be much
more helpful than reflections.
- --
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you have archived more
than thousand rendered frames of an animation onto a CD to avoid ever
having to re-render.
-- Aaron Gage a.k.a Slartibartfast
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