|
![](/i/fill.gif) |
"Trevor G Quayle" <Tin### [at] hotmail com> schreef in bericht
news:web.47470378ee83a16cc150d4c10@news.povray.org...
> Looking pretty good. Sand can be a difficult thing to simulate. God idea
> trying some SSS with it.
>
> A few things you can try too.
> -as stated before, maybe don't use a uniform colour, but have a patterned
> varition as real sand tends to be
> -maybe try different normal types: instead of granite or bumps, you may
> get
> better result using either a solid crackle, or cells pattern. This will
> give
> you flat surfaces with varying normals, and sharp transitions betwen
> rather
> than the continuous transitions of other types. You can also colour (or
> texture) map in cordination with the pattern used. You may need good AA
> though
> to get nice results.
>
> keep up the good work.
>
With the example William provided above, the cells pattern gives an
excellent result!
Thomas
Post a reply to this message
|
![](/i/fill.gif) |