POV-Ray : Newsgroups : povray.binaries.images : Sand : Re: Sand Server Time
2 Aug 2024 04:22:25 EDT (-0400)
  Re: Sand  
From: Thomas de Groot
Date: 23 Nov 2007 10:46:36
Message: <4746f5dc$1@news.povray.org>
"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> schreef in bericht 
news:web.4746b46aee83a16ce8ba46670@news.povray.org...

> I used a kind of 'fadeaway' technique for my snow texture for TerraPOV, 
> and I
> posted recently and test render here. It is based on the distance wrt 
> camera
> (use of spherical pattern): when near it is one texture, when far it tends 
> to
> be a plain color (or whatever else). I intend to integrate fadeaway 
> texturing
> macros like this in TerraPOV, because terrain pigments become plain colors 
> with
> distance. Something like this can be applied to sand (same problem). It 
> can also
> be used for other purposes, of course.
>

Another possibility, I guess, would be to use the boxed or the cylindrical 
patterns. Maybe cylindrical would be better than spherical in a landscape? 
What do you think?

Thomas


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