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Bruno Cabasson wrote:
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
>> Excellent! That looks very intuitive to use. For skies I usually like to use
>> LightSysIV, but there the problem is that I do not really understand the
>> background and the correct way to change things. Your method seems really
>> simple for the end-user. I suppose that, given the correct parameters, you
>> could simulate a Martian sundown for instance as easily as a terrestrial
>> one.
>>
>> Thomas
>
> I intend to make it only declarative. You specify values for parameters, scalar
> or functions/color_maps or so, and they are processed by an 'engine'. In this
> case, the engine is very simple.
>
> Sky_17 is currently rendering and here is the state now. It is a 3 cloud layers
> sky (plus the atmosphere), and it already took about 12-14 hours to render
> (Athlon 3000). I think it'll average 6-8 pps. I needed 2 hours to tweak this
> one before the final render. Seeing it now, I find it a bit too bright, but
> presentable however.
>
> Bruno
>
> PS: The fact is ... I AM a martian!
>
>
> ------------------------------------------------------------------------
>
Wow!
-- Arttu Voutilainen
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