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4730da10@news.povray.org...
> Well, anyways, this sounds all too complicated. I'm doing this just as
> a hobby, not as my payjob. I'm not finding too much motivation to study
> dozens of pages of complicated math for this. Unless someone can give me
> a simple algorithm I can implement, I'm really sorry.
Perhaps I'm wrong, but the typical color mapping that is found in most
renderers seems to be a much more simple thing and to belong to the "global
operators" class described in the Wikipedia article. It's even implemented
in free renderers like Indigo and Kerkythea, so I tend to assume that the
basics are well known to CG programmers. In any case, the exposure control
from Megapov would be a good start already.
G.
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