POV-Ray : Newsgroups : povray.beta-test : Full area lighting in next beta : Re: Full area lighting in next beta Server Time
29 Jul 2024 00:34:28 EDT (-0400)
  Re: Full area lighting in next beta  
From: Gilles Tran
Date: 6 Nov 2007 17:48:49
Message: <4730ef51$1@news.povray.org>

4730da10@news.povray.org...
>  Well, anyways, this sounds all too complicated. I'm doing this just as
> a hobby, not as my payjob. I'm not finding too much motivation to study
> dozens of pages of complicated math for this. Unless someone can give me
> a simple algorithm I can implement, I'm really sorry.

Perhaps I'm wrong, but the typical color mapping that is found in most 
renderers seems to be a much more simple thing and to belong to the "global 
operators" class described in the Wikipedia article. It's even implemented 
in free renderers like Indigo and Kerkythea, so I tend to assume that the 
basics are well known to CG programmers. In any case, the exposure control 
from Megapov would be a good start already.

G.


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