Gilles Tran schrieb:
>
> A very useful feature that goes hand in hand with full area lights is color
> mapping aka tone mapping aka exposure control. There's already some code for
> it in Megapov. Basically one needs 3 modes : linear, exponential and HSV
> (plus gamma correction and some others).
> [...]
Just because a certain renderer offer such three predefined modes does
not make it a particularly good choice i think. MegaPOV gives you the
option of defining any tone mapping function although this currently is
limited to a 1D function identical for all color channels. It might be
interesting to make this a more general feature allowing full control
over the mapping in all three color channels or alternatively integrate
a color management system like LCMS. It is questionable however
considering the design of POV-Ray that having this as part of the
renderer would be particularly useful. Usually you want to be able to
control color mapping after the render. One practical problem about
doing this separately is that a lot of current software designed for
such purposes is developed for digital photo processing and often not
able to load other input images than raw files from digital cameras.
-- Christoph
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