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"alphaQuad" <alp### [at] earthlink net> wrote in message
news:web.472f6d7d2a06dfe9c51101a30@news.povray.org...
Added a line that may help.
I usually do this with fog. See below.
>
> sphere { <0,0,0>, 2000.0
> interior_texture {
> // ior 1.5
> pigment {
> gradient y
> color_map {
> [0.0 rgbf <0.6,0.7,1.0,1>]
> [1 rgbf <0.4,0.5,0.8,1>]
> }
scale 2000
> }
> finish { ambient 1 diffuse 0 }
> }
> texture {
> pigment {
> rgb 0
> transmit 1
> }
> //finish { ambient 1 diffuse 0 }
> }
> }
>
// to prevent the fog going forever
sphere {
0,2000
pigment {rgbf 1}
inverse
}
fog {
rgb <0.2,0.2,0.4>
fog_type 1
distance 2400
}
fog {
rgb <0.6,0.5,0.7>*0.8
fog_type 2
fog_offset 0
fog_alt 300
distance 2000
}
light_group {
light_source {
<5000,1500,5000>
<0.8,0.75,0.7>*2
}
sphere {
0,1
pigment {
image_map {
png "Moon.png"
map_type 1
interpolate 2
}
}
finish {ambient 0 brilliance 2}
scale 300
rotate z*20
translate <-600,450,7000>
}
global_lights off
}
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