Orchid XP v7 <voi### [at] dev null> wrote:
> Well... how hard would it be to make is so that if you use a normal
> object with a nonzero "ambient" setting to make a "light source" in
> radiosity mode, you get specular hilights?
Add a reflection and a proper reflection exponent to the object.
To blur the reflection, use the blurred reflection trick.
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- Warp
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