POV-Ray : Newsgroups : povray.binaries.images : Poser's dynamic hair in POV-Ray (WIP 1) : Re: Poser's dynamic hair in POV-Ray (WIP 3) Server Time
2 Aug 2024 16:25:08 EDT (-0400)
  Re: Poser's dynamic hair in POV-Ray (WIP 3)  
From: Thomas de Groot
Date: 25 Oct 2007 03:29:14
Message: <472045ca@news.povray.org>
That is good work you have done there, Janet!

I had not (yet) noticed those strange loops Poser is generating. That might 
be a bug if they consistently, although randomly,  appear with straight hair 
(like in your model). I cannot imagine that they have to do with the kinks 
setting.

The gap at the base of the ribbon can be filled I think,  if you scale down 
the skullcap a bit before growing the hair. Typically, I scaled it at 99% 
intuitively, without being aware of the gap.

The twists are something FlyerX mentioned in his answer above. He is 
experimenting with tubes now and that might be an excellent alternative.

Thomas


"Janet" <par### [at] attnet> schreef in bericht 
news:web.472017018905805f1557f29d0@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> Yes that looks already good! We still have some work to do to get the
>> transition with the scalp right and maybe the hair tips. To the left, 
>> they
>> look strange.
>
> Yes, its definitely not right. :) I got curious and started examining it 
> all
> in Blender. I think there are just limitations in the way Poser exports 
> the
> hair. And part of the problem might be my settings for the hair in Poser
> too.
>
> So anyway, I imported the hair into Blender twice. Once right after the
> Poser export and then again after making the ribbons with root material in
> PoseRay.
> In the image, the root material is dark brown, the hair ribbons are light
> brown.
> The Poser exported lines are the yellow lines with verts. By the way, 
> there
> is one hair line per vertex on the model it's grown from, but maybe you
> already knew that.
>
> So, in the image you can see the lines that Poser makes aren't always 
> nice.
> I circled one that loops around, and there are several that have those
> loops. The loops make the ribbons not so nice looking too.
>
> And then there is a gap, that's the red arrow. So you can see why the
> ribbons don't always meet the scalp. Maybe if PoseRay had an option to add
> an extra face at each end, and thus imbed the ribbon into the model a bit,
> that would help.
>
> Also, the ribbons twist around sometimes. I don't know enough about it but 
> I
> think there's vertex normal data in the OBJ that could cause the 
> twisting -
> I'll blame Poser, or my Poser hair settings again. :)
>
> Janet
>
>
>


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