POV-Ray : Newsgroups : povray.off-topic : Rigs of Rods : Re: Rigs of Rods Server Time
5 Nov 2024 07:21:06 EST (-0500)
  Re: Rigs of Rods  
From: somebody
Date: 22 Oct 2007 10:53:17
Message: <471cb95d$1@news.povray.org>
"scott" <sco### [at] laptopcom> wrote in message
news:471c4e21$1@news.povray.org...

> Yes, but the game is CPU limited, so any further taxation on the physics
> engine (which is run on the CPU) will slow down the frame-rate.

Then, at this point in time, the physics engine used is not commercially
feasible. Conversely, any physical model will work in an environment that's
simplified enough.

[...]

> The physics of this game are causing a stir in the community, I really
hope
> that some of the big game developers are taking note and will use models
> like this in future games soon.

It's the natural evolution of gaming, all sorts of physics models will be
implemented as they become feasible, you can be sure. Ragdoll physics,
spring models, even cloth and liquid simulation... etc have been and are
being tried, but like you said, extensive use of physically plausible models
are too taxing on the CPU. That's why I'd like to see how this one would
fare in a more realistic environment than a simplified one.


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