POV-Ray : Newsgroups : povray.binaries.images : Poser's dynamic hair in POV-Ray (WIP 1) : Re: Poser's dynamic hair in POV-Ray (WIP 1) Server Time
2 Aug 2024 08:16:48 EDT (-0400)
  Re: Poser's dynamic hair in POV-Ray (WIP 1)  
From: FlyerX
Date: 21 Oct 2007 18:26:03
Message: <471bd1fb$1@news.povray.org>
Thomas de Groot wrote:

> news:471b55fe$1@news.povray.org...
>> Very few men have beard hair of the same structure like scalp hair - in 
>> most cases it is thicker and coarser, more like pubic hair!
>>
> 
> Yes, sure, I know. I have a beard myself  :-)
> 
>  However, that is something that cannot be achieved (at the same time 
> presently) in Poseray... nor, really satisfactorily in Poser!!
> 
> Be aware that the *ribbons* do not really simulate hair structure. They are, 
> IMO, mainly intended to be used as support for an image_map of hair. FlyerX 
> could tell us for sure.
> 
> [==> on ToDo list for Poseray; possible question for Poser Forum]
> 
> Thomas
> 
> 
> 
Nice test.

The ribbons are the closest thing I could use to lines in POV-Ray unless 
there is a line primitive that I am unaware of. I hardly use the ribbons 
myself because Poser dynamic hair is rather useless. In fact I am 
working on modifying this feature to create tubes (with 3 sides and up) 
for each line. I think less hair lines with larger texture areas may 
look better than a very dense set of thin ribbons. The ribbons just do 
not look good when they are too wide. They tend to twist too much.

FlyerX


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