POV-Ray : Newsgroups : povray.binaries.images : Toon shading with POV SDL : Re: How I did it. Server Time
2 Aug 2024 14:19:54 EDT (-0400)
  Re: How I did it.  
From: Samuel Benge
Date: 10 Oct 2007 16:52:54
Message: <470d3ba6@news.povray.org>
Shay wrote:
 > I wrote a raytracer in POV-Ray, reusing the "trace" function for speed
 > and simplicity.

Wow, that's a good cartoon shader!

> To make this an honest render, I used boxes for pixels 
> instead of writing pixel data out to a file, but a more serious 
> implementation would do the latter to save RAM.

Ugh, I don't think my computer has_enough_RAM to support the former 
technique. Nice innovation though!

<excise>
> I am considering writing a more advanced raytracer (with an SDL parser) 
> in Python in order to explore the feasibility of my proposal for a 
> POV-Ray 4.0 shading language (don't expect it to look much like Renderman).

Um, this would be compatible with the proposed core scripting language 
some of hope to have implemented, right?

Sam


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