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Fa3ien <fab### [at] yourshoes skynet be> wrote:
> Good example. Imagine you have a mesh which requires subdivision, and are
> making an animation. If POV-Ray performs the subdivision, various instances
> of the mesh could be subdivised at different levels, according the distance
> from the camera (thus optimizing memory requirements and rendering time).
> It wouldn't be easy to get that with an external tool.
Also: Being able to subdivide using POV-script allows more flexibility.
For example, suppose you want to subdivide the mesh only at parts which
are outside of a given object, but not in parts which are inside. Or you
want to subdivide only at places where the mesh is green.
Those kinds of things would be simply *impossible* with a third-party
tool.
--
- Warp
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