POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
18 Jul 2025 22:17:59 EDT (-0400)
  Re: New SDL for POVRay  
From: Le Forgeron
Date: 3 Oct 2007 16:46:01
Message: <4703ff89@news.povray.org>
Le 03.10.2007 20:35, Shay nous fit lire :
> Subdivision? Of what? Who creates
> mesh models without a mouse (except me)?
> 

Well, as you ask, me! I transform some solid object in mesh, then
deform them in pov. (personnal edition, of course...)

> This will all sound a lot better after someone has taken care of the
> many things that POV users cannot do (rendering algorithms). After that,
> what POV users cannot *conveniently* do might seem a lot more important.

I'm afraid of a chicken-egg issue in this sterile discussion about SDL.
A full clean-up of the data model would be needed first (far away
from the SDL, at the lowest memory level). Once the future data
model is stable (and beautiful ?), we could look at any rendering
algorithm to see if it fit the actual data or require an extension
(or a bigger evolution). That's something that cannot be done "on
the wind", you need a practical algorithm. Documenting the
data-model could save the trouble for the future generation.
Then, with a reliable data-model, you can have any loony designs its
own SDL to fill that data (or explore it, too). You can even
anticipate a serialisation of the actual data, for easier
saving/loading (including distributed rendering). And again, the
serialisation can be done in whatever loony's designed syntax (XML,
ASN.1 (BER or PER or whatever), bytecode, ...) they want it.

The purpose of parsing is to generate the data for the rendering
engine, everything else are just commodities for the users.

-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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