Warp wrote:
> Shay <Sha### [at] cc cc> wrote:
>> C) Invent and code a new programming language and then code the
>> algorithm in that language.
>
> Right, because all that is necessary for every single algorithm which
> will be ever made for POV-Ray.
>
Not quite. I suppose one set of commands would take care of a handful of
converters. The mesh-handling stuff? Well there's decimation for
marching cubes of isosurfaces or CSG. Subdivision? Of what? Who creates
mesh models without a mouse (except me)?
This will all sound a lot better after someone has taken care of the
many things that POV users cannot do (rendering algorithms). After that,
what POV users cannot *conveniently* do might seem a lot more important.
-Shay
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