Warp wrote:
> Shay <Sha### [at] cc cc> wrote:
>> can be accomplished
>> more easily with outside tools.
>
> I disagree in two counts:
>
> 1) "Can be accomplished" is not always true. You can't add new
> rendering features to POV-Ray with outside tools. It's just
> impossible.
Nice how you clipped "much of what" from my post.
>
> 2) Even when using a supported rendering technique, "more easily"
> is often just not true. Using things like third-party converters,
> automatic mesh manipulation programs and such is usually much more
> cumbersome than if you could do the exact same thing in POV-Ray
> itself by simply writing one #include line and one function call.
> Possible? Yes. More easily? Often not. Not even equally esily.
This is all assuming the #include file has been produced. Now, which
sounds easiest for producing that include file?
A) Code the algorithm into the POV source code.
B) Code the algorithm (ugly hacks and all) into current or slightly
expanded and debugged SLD.
C) Invent and code a new programming language and then code the
algorithm in that language.
-Shay
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