POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
16 Jul 2025 20:10:04 EDT (-0400)
  Re: New SDL for POVRay  
From: Ger
Date: 2 Oct 2007 13:01:03
Message: <4702794f@news.povray.org>
Warp wrote:

> Ger <No.### [at] thankyou> wrote:
>> >   I would prefer 1000 times more to do post-processing of the final
>> >   image
>> > with POV-Ray itself than having to code a separate program for that
>> > purpose. It would simply be way too cumbersome, waste disk space, waste
>> > time, and waste everything.
>> > 
>> I just wonder how you would want to integrate things like
>> Photoshop/Gimp/Krita etc and MainActor/VisualStudio into POV.
> 
>   You didn't understand me.

Not impossible :)

> 
>   When POV-Ray renders the image it has tons of additional information
> about it besides simply the pixels. It has depth information, normal
> information, all kinds of other things. In order to post-process the
> image using this information you need to either save it all in files
> and then write a program which reads them and does the post-processing,
> or you can write a simple script in the future SDL to do the same thing.

Agreed, and this is something that I would call  "Stuff that acts upon the
render" ie. work that is done before the final image is saved to disk.

> 
>   Something like cell-shading or edge finding will probably take a few
> lines of SDL code, while with the gimp or photoshop it's *impossible*
> to do (at least with the same accuracy).
> 
Agreed again, but what I was referring to is the myriad of functions, like
JPG conversion/scaling/rotating and whatnot.
-- 
Ger


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