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Warp wrote:
> Ger <No.### [at] thank you> wrote:
>> > I would prefer 1000 times more to do post-processing of the final
>> > image
>> > with POV-Ray itself than having to code a separate program for that
>> > purpose. It would simply be way too cumbersome, waste disk space, waste
>> > time, and waste everything.
>> >
>> I just wonder how you would want to integrate things like
>> Photoshop/Gimp/Krita etc and MainActor/VisualStudio into POV.
>
> You didn't understand me.
Not impossible :)
>
> When POV-Ray renders the image it has tons of additional information
> about it besides simply the pixels. It has depth information, normal
> information, all kinds of other things. In order to post-process the
> image using this information you need to either save it all in files
> and then write a program which reads them and does the post-processing,
> or you can write a simple script in the future SDL to do the same thing.
Agreed, and this is something that I would call "Stuff that acts upon the
render" ie. work that is done before the final image is saved to disk.
>
> Something like cell-shading or edge finding will probably take a few
> lines of SDL code, while with the gimp or photoshop it's *impossible*
> to do (at least with the same accuracy).
>
Agreed again, but what I was referring to is the myriad of functions, like
JPG conversion/scaling/rotating and whatnot.
--
Ger
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