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Ger <No.### [at] thank you> wrote:
> > I would prefer 1000 times more to do post-processing of the final image
> > with POV-Ray itself than having to code a separate program for that
> > purpose. It would simply be way too cumbersome, waste disk space, waste
> > time, and waste everything.
> >
> I just wonder how you would want to integrate things like
> Photoshop/Gimp/Krita etc and MainActor/VisualStudio into POV.
You didn't understand me.
When POV-Ray renders the image it has tons of additional information
about it besides simply the pixels. It has depth information, normal
information, all kinds of other things. In order to post-process the
image using this information you need to either save it all in files
and then write a program which reads them and does the post-processing,
or you can write a simple script in the future SDL to do the same thing.
Something like cell-shading or edge finding will probably take a few
lines of SDL code, while with the gimp or photoshop it's *impossible*
to do (at least with the same accuracy).
--
- Warp
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