Fa3ien <fab### [at] yourshoes skynet be> wrote:
> If the shaders are compiled on the fly before rendering (which is, IMMSMW,
> what POV-Man did), could they really be slower than hard-coded ones ?
It assumes that the shaders can be compiled and that the compiler will
be able to optimize them in the same way is the C++ compiler optimizes the
current algorithms written in C++.
--
- Warp
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