POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
15 Jul 2025 01:49:18 EDT (-0400)
  Re: New SDL for POVRay  
From: Fa3ien
Date: 28 Sep 2007 11:58:54
Message: <46fd24be$1@news.povray.org>

> Fa3ien <fab### [at] yourshoesskynetbe> wrote:
>> - while, in POV-Ray SDL, existing texture/pigment/normal/finish features
>> are kept mostly as they are currently, but actually (and transparently 
>> to user) uses stuff defined in the new shading language.
> 
>   That assumes that they will be as fast as they are currently. If changing
> them to use the shading language would make them slower then it would be
> a setback.
> 
>   The purpose of a shading language is to open new options, not to make
> existing options worse (ie. slower).

If the shaders are compiled on the fly before rendering (which is, IMMSMW,
what POV-Man did), could they really be slower than hard-coded ones ?

Fabien.


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