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> Fa3ien <fab### [at] yourshoes skynet be> wrote:
>> - while, in POV-Ray SDL, existing texture/pigment/normal/finish features
>> are kept mostly as they are currently, but actually (and transparently
>> to user) uses stuff defined in the new shading language.
>
> That assumes that they will be as fast as they are currently. If changing
> them to use the shading language would make them slower then it would be
> a setback.
>
> The purpose of a shading language is to open new options, not to make
> existing options worse (ie. slower).
If the shaders are compiled on the fly before rendering (which is, IMMSMW,
what POV-Man did), could they really be slower than hard-coded ones ?
Fabien.
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