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Fa3ien <fab### [at] yourshoes skynet be> wrote:
> - while, in POV-Ray SDL, existing texture/pigment/normal/finish features
> are kept mostly as they are currently, but actually (and transparently
> to user) uses stuff defined in the new shading language.
That assumes that they will be as fast as they are currently. If changing
them to use the shading language would make them slower then it would be
a setback.
The purpose of a shading language is to open new options, not to make
existing options worse (ie. slower).
--
- Warp
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