alphaQuad wrote:
> I dont expect Poseray to run very well on Win98SE and my old Geforce2
>
> that helps alot as it shows how to make the "material" but alas all OBJuvPOV
> did was create a texture_list.
>
>
> Bangs the MATERIAL
>
> #declare p_map15=pigment {image_map{jpeg "UpDoMBr.jpg" interpolate 2
> transmit all 0 filter all 0} }
> #declare p_map16=pigment{image_map{jpeg "UpDoTr.jpg" interpolate 2 }}
> #declare Bangs__opaque=
> texture{ pigment{ p_map15}
> finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0>
> diffuse 0.6 reflection{0 metallic} conserve_energy}}
> #declare Bangs_=
> material{
> texture{ pigment_pattern{ p_map16}
> texture_map{[0 pigment{Clear}]
> [1 Bangs__opaque]
> }}
> }
>
>
> and now seems an impossible monument to achieve materials applied the
> correct parts of the mesh from a texture_list and texture indexed to each
> face.
>
> texture != material
>
> looked for material_list - not found
>
Although PoseRay was not tested with Win98 you can download it and try
it. Most likely it will work as long as you have the latest drivers for
your card.
I do not understand why do you have to edit the materials and use it on
another mesh. PoseRay exports a complete scene with geometry, lights and
camera. It exports materials because they allow transparency effects.
Cannot define a glass texture and expect the light to bend inside of the
mesh surface.
FlyerX
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