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I've done it here, for testing:
http://fr.youtube.com/watch?v=UkA37wdw5BA
Large BMP with four frames... And sliding on X...
Kzerphii
4541f357@news.povray.org...
> Stephen wrote:
>> The only way I know how to do it is as Charles says, extract the frames
>> and
>> use them as image maps on your TV screen.
>
> Well, there is another (more CPU and disk-space intensive) way...a while
> back I experimented with DF3s, building a block where each slice is a
> frame of an animation, then translating the texture through a container
> which only shows one slice at a time, and having the media of the density
> map set to be either emitting (for a CRT) or absorbing (for a
> filmstrip)...
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
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