POV-Ray : Newsgroups : povray.beta-test : intersection tests : Re: intersection tests Server Time
29 Jul 2024 00:35:31 EDT (-0400)
  Re: intersection tests  
From: Warp
Date: 23 Sep 2007 14:17:40
Message: <46f6adc4@news.povray.org>
Btw, I don't think it's the first recursion level (ie. the rays shot
from the camera) which consume the majority of the rendering time. The
majority is consumed by the additional rays spawned recursively from
the first and subsequent intersecions.

  Even if your idea worked it would only speed up the first recursion
level, but not the others.

-- 
                                                          - Warp


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