Warp wrote:
> Testing against the same object in the next pixel and getting a hit
> doesn't tell us anything. There could be another object in front of
> the object at that next pixel, so it would have to be tested anyways.
You are right of course - we still need to do more tests if we get a
hit. But I'm wondering, does getting a hit allow us in any way to avoid
testing objects "further away" than the one hit?
(I don't know how POV-Ray's bounding and space partitioning works -
especially the new octree thing. And obviously POV-Ray supports infinite
objects and so forth...)
--
http://blog.orphi.me.uk/
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