|
|
Grassblade wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
>> Warp <war### [at] tagpovrayorg> wrote:
>>> Bruno Cabasson <bru### [at] alcatelaleniaspacefr> wrote:
>>>> I am aware of that, of course. But what happens in our scenes? Does every
>>>> pixel concern a different object? Certainly not.
>>> But how can the program know that without actually testing for it?
>>>
>>> --
>>> - Warp
>> As a first embryonic try for this idea, it might be enough to try to
>> intersect the previous object that was hit. If success, then time is saved;
>> if fail, go back to normal process, and no significant time was lost. I
>> think that statistically (I insist heavily on that word), we can gain
>> something because most of objects occupy an entire area of the scene, more
>> or less, even if they are plenty of them.
>>
>> Bruno.
>
> I know nothing of how a ray-tracer works internally, so I may be spouting
> nonsense,
No, he is not on to something. Warp already pointed out that his idea makes
no sense.
Thorsten, POV-Team
Post a reply to this message
|
|