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Jim Henderson wrote:
> Seriously, though, I agree with this - if there's functionality to add to
> SDL I'm all for that, but changing the format of things like object
> definitions is going to require people relearn the language - if that's
> going to happen, there ought to be a very good reason for doing so other
> than "we wanted a different syntax".
I don't think it is necessary to change object definitions. That's not to
say there may not be another means to create them programmatically if you
happen to be generating a scene from an algorithm, but the basic definition
syntax for objects, cameras, etc, could reasonably stay the same.
As has been mentioned elsewhere in this thread, SDL is really two things: a
scene description language and a scripting language. It started with the
pure SDL and the scripting was added later. Therefore it's not unreasonable
to suggest that scripting can be changed without changing the core object
syntax.
-- Chris
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