POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
13 Jul 2025 11:35:07 EDT (-0400)
  Re: New SDL for POVRay  
From: Zeger Knaepen
Date: 19 Sep 2007 14:44:42
Message: <46f16e1a$1@news.povray.org>
"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote in message 
news:web.46f167e9e7dc7428eb26baae0@news.povray.org...
> But POV lacks programmatic features like recent langages have that make 
> them
> more efficient in programming, reusability, modularity, readability, etc 
> ...
> The effort should be made first on these rather than how to declare a 
> sphere
> in the scene, or how should the brackets be, curly or square, which are 
> very
> secondary concerns.

agreed, but my point was mainly that things that are already good should not 
be changed.  curly brackets are one of those things :)
I mean: as it is now, POV-SDL has a C-like syntax.  I think it would be a 
very bad idea to change the POV-SDL into a BASIC-like syntax, or a 
Python-like syntax (whatever you make, DON'T make it whitespace-sensitive! 
PLEASE! :))

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.